

These let you specialize your hero along a certain path, adding new abilities or passive buffs to existing powers. Every three or four levels, you choose between one of several talent choices. Levels are shared between teammates, a simple but brilliant change that prevents anyone from lagging behind. As a big Blizzard fan since the 90s, I found myself laughing out loud when Raynor mocked Diablo’s incessant need for feasting on terror.Ī hero’s abilities gradually become stronger each level. Blizzard have done a particularly nice job with their tutorial, recognizing its overall absurdity at the cross-universe setting and keeping everything light-hearted and fun. Even for casual Blizzard fans, it’s fun to see familiar faces like Thrall, Diablo, and Raynor duking it out. The stars of the genre are always the player heroes, and though Heroes of the Storm is the new kid on the block, its heroes have been around for years. In July, Blizzard released th new Diablo-inspired Battlefield of Eternity a demon and angel battle in the middle of the map, causing frequent and exciting 5 on 5 team battles as the surviving titan cleaves the way forward.
Heroes of the storm reddit full#
The Haunted Mines periodically opens an underground lair full of monsters and collectible skulls, powering a giant boss for each team. Egyptian-themed Sky Temple uses a King of the Hill element as heroes race to control multiple zones and their tower-destroying lasers. Heroes of the Storm eschews this in favor of over half a dozen maps in rotation, like a first-person shooter.Įach battleground is wildly different by offering a major objective that can change the entire course of a match, often dictating the final winner. Other online strategy games like League of Legends and DOTA2 employ a single map for every match, like the field of a sports game. Slows are the bane of his existence although his self-cleanse at Level 4, ] is great to break out of slows and reach his target, it has a length cooldown (40 seconds).The single biggest and best change from the traditional MOBA model is the addition of map objectives, along with multiple maps. His most fatal flaw is underwhelming mobility. Not to mention that percentage damage ignores armor, so Heroes that can poke him from afar while dealing percentage damage will slowly wear him down. While Garrosh is very resilient thanks to his trait that gives him armor, he actually has one of lowest healthpools of all the tanks (if not the lowest). Anything that can slow down a Hero significantly so Garrosh can approach and flip is a win. I like pairing Garrosh with other CC-heavy Heroes, specially those with long range CC, such as Junkrat, Kel'thuzad, Jaina, Thrall. Think like having to face an ETC with Mosh Pit ready you don't know when he'll use it, so that makes fighting him a test of mental fortitude. What makes Garrosh scary is that his presence alone is oppressive, since a single flip on a Hero out of position means death.

Garrosh is one of those tanks that work on nearly any team, but he really shines in high burst compositions that can capitalize on his "flip combo" (either E > Q or Q > E) and secure kills. In terms of keeping your team safe, the ability to throw someone to safety and give them unstoppable is also extremely valuable, it's basically a mini anduin pull. If you pick taunt you are also good at peeling/locking down enemy dive assassins - although that means giving up an extremely powerful -damage debuff at level 20 with Decimate (his biggest power spike). Therefore a bit of burst and cc on your team are very welcome. Ideally your team follows up with cc and damage to blow it up. Garrosh is an isolation tank (think Stitches) at heart - you want to throw a target to your team and stun it immediately (Max throw range = stun range). Your armour is less effective versus auto attackers with % damage who will chip you down, so be careful not to stand in their attack range for no reason. Also always pick the unstoppable and learn to love it to engage and escape. Your survivability depends on your armour as well as on using w as late as possible to get high healing out if it. Heroes with speed buffs such as Lucio or Zarya as well as Medivh (portal) are your best friends. As such, you need to learn to abuse your mount and to play out of vision to engage. He differs from many beginner tanks in that he has zero mobility to engage or escape. He is very good but relatively difficult to play.
